Handle RTL for avatar popup

This commit is contained in:
N-Pex 2023-05-23 10:20:42 +02:00
parent 99cca6ab53
commit 4af77e2480

View file

@ -514,19 +514,24 @@ export default {
// //
const ref = this.selectedEvent && this.$refs[this.selectedEvent.getId()]; const ref = this.selectedEvent && this.$refs[this.selectedEvent.getId()];
var top = 0; var top = 0;
var left = 0; var left = "unset";
var right = "unset";
if (ref && ref[0]) { if (ref && ref[0]) {
if (this.showAvatarMenuAnchor) { if (this.showAvatarMenuAnchor) {
var rectAnchor = this.showAvatarMenuAnchor.getBoundingClientRect(); var rectAnchor = this.showAvatarMenuAnchor.getBoundingClientRect();
var rectChat = this.$refs.avatarOperationsStrut.getBoundingClientRect(); var rectChat = this.$refs.avatarOperationsStrut.getBoundingClientRect();
top = rectAnchor.top - rectChat.top; top = rectAnchor.top - rectChat.top;
left = rectAnchor.left - rectChat.left; if (this.$vuetify.rtl) {
right = (rectAnchor.right - rectChat.right)+ "px";
} else {
left = (rectAnchor.left - rectChat.left) + "px";
}
// if (left + 250 > rectChat.right) { // if (left + 250 > rectChat.right) {
// left = rectChat.right - 250; // Pretty ugly, but we want to make sure it does not escape the screen, and we don't have the exakt width of it (yet)! // left = rectChat.right - 250; // Pretty ugly, but we want to make sure it does not escape the screen, and we don't have the exakt width of it (yet)!
// } // }
} }
} }
return "top:" + top + "px;left:" + left + "px"; return "top:" + top + "px;left:" + left + ";right:" + right;
}, },
canRecordAudio() { canRecordAudio() {
return util.browserCanRecordAudio(); return util.browserCanRecordAudio();