Generate base64 waveform in audio message body
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3 changed files with 125 additions and 0 deletions
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@ -6,15 +6,22 @@
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<div class="play-time">
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{{ currentTime }} / {{ totalTime }}
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</div>
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<div style="position:relative;flex: 1 1 100%">
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<v-slider @change="seeked" :disabled="!info.url" color="currentColor" track-color="#cccccc" class="play-progress" :value="info.playPercent" min="0"
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max="100" />
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<div style="position:absolute;left:18px;right:18px;top:0;bottom:0;height:100%">
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<AudioWaveformView :event="event" style="width:100%;height:100%" />
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</div>
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</div>
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</div>
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</template>
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<script>
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import util from "../../plugins/utils";
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import AudioWaveformView from "./AudioWaveformView.vue";
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export default {
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components: { AudioWaveformView },
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props: {
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event: {
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type: Object,
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79
src/components/messages/AudioWaveformView.vue
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79
src/components/messages/AudioWaveformView.vue
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@ -0,0 +1,79 @@
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<template>
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<canvas ref="waveform">
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</canvas>
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</template>
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<script>
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// import util from "../../plugins/utils";
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export default {
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props: {
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event: {
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type: Object,
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default: function () {
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return null;
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},
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},
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},
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data() {
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return {
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};
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},
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mounted() {
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this.drawWaveform(this.event);
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},
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methods: {
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drawWaveform(event) {
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const canvas = this.$refs.waveform;
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if (canvas) {
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const dpr = window.devicePixelRatio || 1;
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canvas.width = canvas.offsetWidth * dpr;
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canvas.height = (canvas.offsetHeight) * dpr;
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const ctx = canvas.getContext("2d");
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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const base64content = event ? event.getContent().formatted_body : undefined;
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if (base64content) {
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const data = atob(base64content).split('').map(function (c) { return c.charCodeAt(0); });
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const drawLineSegment = (ctx, x, y0, data) => {
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ctx.lineWidth = 1; // how thick the line is
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ctx.strokeStyle = "#000"; // what color our line is
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ctx.beginPath();
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ctx.moveTo(x, y0 - data);
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ctx.lineTo(x, y0 + data);
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ctx.stroke();
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};
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console.log("W", canvas.width, canvas.height, canvas.offsetWidth, canvas.offsetHeight);
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const width = canvas.width;
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const height = canvas.height;
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const samples = data.length;
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for (let i = 0; i < width; i++) {
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if (i % 4 == 2 || i % 4 == 3) continue;
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const iSample = Math.floor(width == 0 ? 0 :(1000 * i) / width);
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const sample = iSample < samples ? data[iSample] : 0;
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drawLineSegment(ctx, i, height/2, (sample / 255) * height / 2);
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}
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}
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}
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}
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},
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watch: {
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event: {
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immediate: false,
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handler(event) {
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this.drawWaveform(event);
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}
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}
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}
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};
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</script>
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<style lang="scss">
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@import "@/assets/css/chat.scss";
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</style>
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@ -424,6 +424,9 @@ class Util {
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promise
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.then((response) => {
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messageContent.url = response.content_uri;
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return (msgtype == 'm.audio' ? this.generateWaveform(fileContents, messageContent) : true);
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})
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.then(() => {
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return this.sendMessage(matrixClient, roomId, "m.room.message", messageContent)
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})
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.then(result => {
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@ -478,6 +481,9 @@ class Util {
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return reject(response.error);
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}
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encryptedFile.url = response.content_uri;
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return (msgtype == 'm.audio' ? this.generateWaveform(fileContents, messageContent) : true);
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})
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.then(() => {
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return this.sendMessage(matrixClient, roomId, "m.room.message", messageContent)
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})
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.then(result => {
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@ -495,6 +501,39 @@ class Util {
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return uploadPromise;
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}
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generateWaveform(data, messageContent) {
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const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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if (audioCtx) {
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return audioCtx.decodeAudioData(data)
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.then((audioBuffer) => {
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const rawData = audioBuffer.getChannelData(0); // We only need to work with one channel of data
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const samples = 1000; // Number of samples we want to have in our final data set
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const blockSize = Math.floor(rawData.length / samples); // the number of samples in each subdivision
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let filteredData = [];
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for (let i = 0; i < samples; i++) {
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let blockStart = blockSize * i; // the location of the first sample in the block
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let sum = 0;
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for (let j = 0; j < blockSize; j++) {
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sum = sum + Math.abs(rawData[blockStart + j]) // find the sum of all the samples in the block
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}
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filteredData.push(sum / blockSize); // divide the sum by the block size to get the average
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}
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// Normalize
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const multiplier = Math.pow(Math.max(...filteredData), -1);
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filteredData = filteredData.map(n => n * multiplier);
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// Integerize
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filteredData = filteredData.map(n => parseInt((n * 255).toFixed()));
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const base64 = Buffer.from(filteredData).toString('base64'); //.replace(/=/g, '')
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console.log("BASE64", base64);
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messageContent.format = "org.matrix.custom.html";
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messageContent.formatted_body = base64;
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})
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}
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}
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/**
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* Return what "mode" to use for the given room.
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*
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