Remove event building duplication & push to GMSL (#3056)
Removes event building duplication and moves the funcionality into GMSL since all the sub-steps are already there.
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914e6145a5
commit
f66862958d
7 changed files with 47 additions and 134 deletions
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@ -35,7 +35,6 @@ import (
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"github.com/matrix-org/dendrite/roomserver/internal/input"
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"github.com/matrix-org/dendrite/roomserver/internal/query"
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"github.com/matrix-org/dendrite/roomserver/storage"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/dendrite/setup/config"
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)
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@ -305,7 +304,13 @@ func (r *Joiner) performJoinRoomByID(
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// locally on the homeserver.
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// TODO: Check what happens if the room exists on the server
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// but everyone has since left. I suspect it does the wrong thing.
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event, buildRes, err := buildEvent(ctx, r.DB, r.Cfg.Matrix, userDomain, &eb)
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var buildRes rsAPI.QueryLatestEventsAndStateResponse
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identity, err := r.Cfg.Matrix.SigningIdentityFor(userDomain)
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if err != nil {
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return "", "", fmt.Errorf("error joining local room: %q", err)
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}
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event, err := eventutil.QueryAndBuildEvent(ctx, &eb, r.Cfg.Matrix, identity, time.Now(), r.RSAPI, &buildRes)
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switch err {
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case nil:
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@ -430,46 +435,3 @@ func (r *Joiner) populateAuthorisedViaUserForRestrictedJoin(
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}
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return res.AuthorisedVia, nil
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}
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func buildEvent(
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ctx context.Context, db storage.Database, cfg *config.Global,
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senderDomain gomatrixserverlib.ServerName,
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builder *gomatrixserverlib.EventBuilder,
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) (*gomatrixserverlib.HeaderedEvent, *rsAPI.QueryLatestEventsAndStateResponse, error) {
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eventsNeeded, err := gomatrixserverlib.StateNeededForEventBuilder(builder)
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if err != nil {
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return nil, nil, fmt.Errorf("gomatrixserverlib.StateNeededForEventBuilder: %w", err)
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}
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if len(eventsNeeded.Tuples()) == 0 {
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return nil, nil, errors.New("expecting state tuples for event builder, got none")
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}
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var queryRes rsAPI.QueryLatestEventsAndStateResponse
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err = helpers.QueryLatestEventsAndState(ctx, db, &rsAPI.QueryLatestEventsAndStateRequest{
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RoomID: builder.RoomID,
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StateToFetch: eventsNeeded.Tuples(),
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}, &queryRes)
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if err != nil {
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switch err.(type) {
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case types.MissingStateError:
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// We know something about the room but the state seems to be
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// insufficient to actually build a new event, so in effect we
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// had might as well treat the room as if it doesn't exist.
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return nil, nil, eventutil.ErrRoomNoExists
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default:
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return nil, nil, fmt.Errorf("QueryLatestEventsAndState: %w", err)
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}
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}
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identity, err := cfg.SigningIdentityFor(senderDomain)
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if err != nil {
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return nil, nil, err
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}
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ev, err := eventutil.BuildEvent(ctx, builder, cfg, identity, time.Now(), &eventsNeeded, &queryRes)
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if err != nil {
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return nil, nil, err
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}
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return ev, &queryRes, nil
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}
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