Use PDU not *Event in HeaderedEvent (#3073)

Requires https://github.com/matrix-org/gomatrixserverlib/pull/376

This has numerous upsides:
 - Less type casting to `*Event` is required.
- Making Dendrite work with `PDU` interfaces means we can swap out Event
impls more easily.
 - Tests which represent weird event shapes are easier to write.

Part of a series of refactors on GMSL.
This commit is contained in:
kegsay 2023-05-02 15:03:16 +01:00 committed by GitHub
parent 696cbb70b8
commit f5b3144dc3
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64 changed files with 296 additions and 284 deletions

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@ -466,7 +466,7 @@ func createRoom(
}
// Add the event to the list of auth events
builtEvents = append(builtEvents, &types.HeaderedEvent{Event: ev})
builtEvents = append(builtEvents, &types.HeaderedEvent{PDU: ev})
err = authEvents.AddEvent(ev)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("authEvents.AddEvent failed")
@ -536,7 +536,7 @@ func createRoom(
case spec.MRoomMember:
fallthrough
case spec.MRoomJoinRules:
ev := event.Event
ev := event.PDU
globalStrippedState = append(
globalStrippedState,
fclient.NewInviteV2StrippedState(ev),
@ -558,7 +558,7 @@ func createRoom(
}
inviteStrippedState := append(
globalStrippedState,
fclient.NewInviteV2StrippedState(inviteEvent.Event),
fclient.NewInviteV2StrippedState(inviteEvent.PDU),
)
// Send the invite event to the roomserver.
event := inviteEvent