Refactor StoreEvent and create a new RoomDatabase interface (#2985)

This PR changes a few things:
- It pulls out the creation of several NIDs from the `StoreEvent`
function to make the functions more reusable
- Uses more caching when using those NIDs to avoid DB round trips
This commit is contained in:
Till 2023-02-24 09:40:20 +01:00 committed by GitHub
parent e6aa0955ff
commit ad07b169b8
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31 changed files with 459 additions and 302 deletions

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@ -40,6 +40,9 @@ const (
spaceSummaryRoomsCache
lazyLoadingCache
eventStateKeyCache
eventTypeCache
eventTypeNIDCache
eventStateKeyNIDCache
)
func NewRistrettoCache(maxCost config.DataUnit, maxAge time.Duration, enablePrometheus bool) *Caches {
@ -105,6 +108,21 @@ func NewRistrettoCache(maxCost config.DataUnit, maxAge time.Duration, enableProm
Prefix: eventStateKeyCache,
MaxAge: maxAge,
},
RoomServerStateKeyNIDs: &RistrettoCachePartition[string, types.EventStateKeyNID]{ // eventStateKey -> eventStateKey NID
cache: cache,
Prefix: eventStateKeyNIDCache,
MaxAge: maxAge,
},
RoomServerEventTypeNIDs: &RistrettoCachePartition[string, types.EventTypeNID]{ // eventType -> eventType NID
cache: cache,
Prefix: eventTypeCache,
MaxAge: maxAge,
},
RoomServerEventTypes: &RistrettoCachePartition[types.EventTypeNID, string]{ // eventType NID -> eventType
cache: cache,
Prefix: eventTypeNIDCache,
MaxAge: maxAge,
},
FederationPDUs: &RistrettoCostedCachePartition[int64, *gomatrixserverlib.HeaderedEvent]{ // queue NID -> PDU
&RistrettoCachePartition[int64, *gomatrixserverlib.HeaderedEvent]{
cache: cache,