Refactor StoreEvent and create a new RoomDatabase interface (#2985)

This PR changes a few things:
- It pulls out the creation of several NIDs from the `StoreEvent`
function to make the functions more reusable
- Uses more caching when using those NIDs to avoid DB round trips
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Till 2023-02-24 09:40:20 +01:00 committed by GitHub
parent e6aa0955ff
commit ad07b169b8
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31 changed files with 459 additions and 302 deletions

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@ -23,16 +23,19 @@ import (
// different implementations as long as they satisfy the Cache
// interface.
type Caches struct {
RoomVersions Cache[string, gomatrixserverlib.RoomVersion] // room ID -> room version
ServerKeys Cache[string, gomatrixserverlib.PublicKeyLookupResult] // server name -> server keys
RoomServerRoomNIDs Cache[string, types.RoomNID] // room ID -> room NID
RoomServerRoomIDs Cache[types.RoomNID, string] // room NID -> room ID
RoomServerEvents Cache[int64, *gomatrixserverlib.Event] // event NID -> event
RoomServerStateKeys Cache[types.EventStateKeyNID, string] // event NID -> event state key
FederationPDUs Cache[int64, *gomatrixserverlib.HeaderedEvent] // queue NID -> PDU
FederationEDUs Cache[int64, *gomatrixserverlib.EDU] // queue NID -> EDU
SpaceSummaryRooms Cache[string, gomatrixserverlib.MSC2946SpacesResponse] // room ID -> space response
LazyLoading Cache[lazyLoadingCacheKey, string] // composite key -> event ID
RoomVersions Cache[string, gomatrixserverlib.RoomVersion] // room ID -> room version
ServerKeys Cache[string, gomatrixserverlib.PublicKeyLookupResult] // server name -> server keys
RoomServerRoomNIDs Cache[string, types.RoomNID] // room ID -> room NID
RoomServerRoomIDs Cache[types.RoomNID, string] // room NID -> room ID
RoomServerEvents Cache[int64, *gomatrixserverlib.Event] // event NID -> event
RoomServerStateKeys Cache[types.EventStateKeyNID, string] // eventStateKey NID -> event state key
RoomServerStateKeyNIDs Cache[string, types.EventStateKeyNID] // event state key -> eventStateKey NID
RoomServerEventTypeNIDs Cache[string, types.EventTypeNID] // eventType -> eventType NID
RoomServerEventTypes Cache[types.EventTypeNID, string] // eventType NID -> eventType
FederationPDUs Cache[int64, *gomatrixserverlib.HeaderedEvent] // queue NID -> PDU
FederationEDUs Cache[int64, *gomatrixserverlib.EDU] // queue NID -> EDU
SpaceSummaryRooms Cache[string, gomatrixserverlib.MSC2946SpacesResponse] // room ID -> space response
LazyLoading Cache[lazyLoadingCacheKey, string] // composite key -> event ID
}
// Cache is the interface that an implementation must satisfy.