Refactor StoreEvent and create a new RoomDatabase interface (#2985)
This PR changes a few things: - It pulls out the creation of several NIDs from the `StoreEvent` function to make the functions more reusable - Uses more caching when using those NIDs to avoid DB round trips
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31 changed files with 459 additions and 302 deletions
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@ -23,16 +23,19 @@ import (
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// different implementations as long as they satisfy the Cache
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// interface.
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type Caches struct {
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RoomVersions Cache[string, gomatrixserverlib.RoomVersion] // room ID -> room version
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ServerKeys Cache[string, gomatrixserverlib.PublicKeyLookupResult] // server name -> server keys
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RoomServerRoomNIDs Cache[string, types.RoomNID] // room ID -> room NID
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RoomServerRoomIDs Cache[types.RoomNID, string] // room NID -> room ID
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RoomServerEvents Cache[int64, *gomatrixserverlib.Event] // event NID -> event
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RoomServerStateKeys Cache[types.EventStateKeyNID, string] // event NID -> event state key
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FederationPDUs Cache[int64, *gomatrixserverlib.HeaderedEvent] // queue NID -> PDU
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FederationEDUs Cache[int64, *gomatrixserverlib.EDU] // queue NID -> EDU
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SpaceSummaryRooms Cache[string, gomatrixserverlib.MSC2946SpacesResponse] // room ID -> space response
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LazyLoading Cache[lazyLoadingCacheKey, string] // composite key -> event ID
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RoomVersions Cache[string, gomatrixserverlib.RoomVersion] // room ID -> room version
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ServerKeys Cache[string, gomatrixserverlib.PublicKeyLookupResult] // server name -> server keys
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RoomServerRoomNIDs Cache[string, types.RoomNID] // room ID -> room NID
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RoomServerRoomIDs Cache[types.RoomNID, string] // room NID -> room ID
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RoomServerEvents Cache[int64, *gomatrixserverlib.Event] // event NID -> event
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RoomServerStateKeys Cache[types.EventStateKeyNID, string] // eventStateKey NID -> event state key
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RoomServerStateKeyNIDs Cache[string, types.EventStateKeyNID] // event state key -> eventStateKey NID
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RoomServerEventTypeNIDs Cache[string, types.EventTypeNID] // eventType -> eventType NID
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RoomServerEventTypes Cache[types.EventTypeNID, string] // eventType NID -> eventType
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FederationPDUs Cache[int64, *gomatrixserverlib.HeaderedEvent] // queue NID -> PDU
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FederationEDUs Cache[int64, *gomatrixserverlib.EDU] // queue NID -> EDU
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SpaceSummaryRooms Cache[string, gomatrixserverlib.MSC2946SpacesResponse] // room ID -> space response
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LazyLoading Cache[lazyLoadingCacheKey, string] // composite key -> event ID
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}
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// Cache is the interface that an implementation must satisfy.
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