Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver (#1174)
* Use content_value instead of membership
* Fix build
* Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver
- All public rooms paths are now handled by clientapi
- Requests to (un)publish rooms are sent to the roomserver via `PerformPublish`
which are stored in a new `published_table.go`
- Requests for public rooms are handled in clientapi by:
* Fetch all room IDs which are published using `QueryPublishedRooms` on the roomserver.
* Apply pagination parameters to the slice.
* Do a `QueryBulkStateContent` request to the currentstateserver to pull out
required state event *content* (not entire events).
* Aggregate and return the chunk.
Mostly but not fully implemented (DB queries on currentstateserver are missing)
* Fix pq query
* Make postgres work
* Make sqlite work
* Fix tests
* Unbreak pagination tests
* Linting
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41 changed files with 1481 additions and 79 deletions
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@ -410,6 +410,19 @@ func createRoom(
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}
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}
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if r.Visibility == "public" {
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// expose this room in the published room list
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var pubRes roomserverAPI.PerformPublishResponse
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rsAPI.PerformPublish(req.Context(), &roomserverAPI.PerformPublishRequest{
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RoomID: roomID,
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Visibility: "public",
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}, &pubRes)
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if pubRes.Error != nil {
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// treat as non-fatal since the room is already made by this point
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util.GetLogger(req.Context()).WithError(pubRes.Error).Error("failed to visibility:public")
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}
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}
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response := createRoomResponse{
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RoomID: roomID,
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RoomAlias: roomAlias,
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