Use ProtoEvent where needed instead of EventBuilder (#3075)

They are fundamentally different concepts, so should be represented as
such. Proto events are exchanged in /make_xxx calls over federation, and
made as "fledgling" events in /createRoom and general event sending.
*Building* events is a reasonably complex VERSION SPECIFIC process which
needs amongst other things, auth event providers, prev events, signing
keys, etc.

Requires https://github.com/matrix-org/gomatrixserverlib/pull/379
This commit is contained in:
kegsay 2023-05-04 11:17:42 +01:00 committed by GitHub
parent d5c11a3c86
commit 2b34f88fde
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23 changed files with 152 additions and 119 deletions

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@ -187,7 +187,7 @@ func (r *RoomserverInternalAPI) RemoveRoomAlias(
return err
}
builder := &gomatrixserverlib.EventBuilder{
proto := &gomatrixserverlib.ProtoEvent{
Sender: sender,
RoomID: ev.RoomID(),
Type: ev.Type(),
@ -195,7 +195,7 @@ func (r *RoomserverInternalAPI) RemoveRoomAlias(
Content: res,
}
eventsNeeded, err := gomatrixserverlib.StateNeededForEventBuilder(builder)
eventsNeeded, err := gomatrixserverlib.StateNeededForProtoEvent(proto)
if err != nil {
return fmt.Errorf("gomatrixserverlib.StateNeededForEventBuilder: %w", err)
}
@ -208,7 +208,7 @@ func (r *RoomserverInternalAPI) RemoveRoomAlias(
return err
}
newEvent, err := eventutil.BuildEvent(ctx, builder, &r.Cfg.Global, identity, time.Now(), &eventsNeeded, stateRes)
newEvent, err := eventutil.BuildEvent(ctx, proto, &r.Cfg.Global, identity, time.Now(), &eventsNeeded, stateRes)
if err != nil {
return err
}