Add PerformInvite and refactor how errors get handled (#1158)
* Add PerformInvite and refactor how errors get handled - Rename `JoinError` to `PerformError` - Remove `error` from the API function signature entirely. This forces errors to be bundled into `PerformError` which makes it easier for callers to detect and handle errors. On network errors, HTTP clients will make a `PerformError`. * Unbreak everything; thanks Go! * Send back JSONResponse according to the PerformError * Update federation invite code too
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16 changed files with 469 additions and 332 deletions
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@ -74,18 +74,6 @@ func (r *RoomserverInternalAPI) InputRoomEvents(
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// We lock as processRoomEvent can only be called once at a time
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r.mutex.Lock()
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defer r.mutex.Unlock()
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for i := range request.InputInviteEvents {
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var loopback *api.InputRoomEvent
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if loopback, err = r.processInviteEvent(ctx, r, request.InputInviteEvents[i]); err != nil {
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return err
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}
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// The processInviteEvent function can optionally return a
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// loopback room event containing the invite, for local invites.
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// If it does, we should process it with the room events below.
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if loopback != nil {
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request.InputRoomEvents = append(request.InputRoomEvents, *loopback)
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}
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}
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for i := range request.InputRoomEvents {
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if response.EventID, err = r.processRoomEvent(ctx, request.InputRoomEvents[i]); err != nil {
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return err
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